English version

240. “Play On II - Contact Making Seminar with TC elements” - Seminar / Conference

Data: 16/09/2015

NR.: 240

DATA: 16.09.2015

TITOLO PROGETTO: “Play On II - Contact Making Seminar with TC elements”

RICHIESTA PROVENIENTE DA: Dominika Jagiello / Adam Kulanowski (Polonia)

TIPOLOGIA: Seminar / Conference

ARGOMENTO: The main aim of this seminar is to create opportunities for participants to develop competences to engage into meaningful partnerships for international youth projects.

PAESI PARTNER CHE HANNO GIÀ ADERITO: -

ALTRE NOTIZIE:
Activity date:
15th – 20th of November 2015.
Venue place, venue country: Konstancin-Jeziorna near Warszawa, Poland.
Summary: This seminar will explore deeper (not darker!) levels of building and maintaining partnerships for European youth projects. Concept and practices of gamification will be introduced, exploring its power to create and facilitate meaningful engagement.
Target group: Youth workers.
For participants from: Youth in Action Programme countries.
Group size: 30 participants
Details:
Training seminar Play On II will mainly focus on the theme of partnership in European youth projects. Seminar participants will be able to reflect their partnership experiences, exchange them with others and develop further competencies to build and maintain meaningful partnerships. Meaningful engagement can be reinforced with the use of gamification. Gamification is the use of game elements and game design techniques in non-­game contexts. This training seminar is addressed to people directly working with youth using international projects and partnerships as means of achieving educational goals.
Target group:
This seminar is designed for people working daily and directly with youth in governmental and non-governmental organizations. Participants are expected to have at least intermediate knowledge about Erasmus+: Youth. Programme and have experience in leading at least two projects in the frame of Key ­Action 1 (youth exchange, EVS, training and networking). Prior experiences of gamification is not required, however welcomed. Participants should be older than 18 and be able to communicate in English at the sufficient level.
Aims & objectives:
The main aim of this seminar is to create opportunities for participants to develop competences to engage into meaningful partnerships for international youth projects. Sub-goal of this activity is to explore and experience gamification as a way to improve engagement. Specific objectives.
For participants this seminar will offer opportunities to:
• Explore the meaning of good partnership through reflection and peer sharing;
• Learn how partnership works by practicing and developing competences for cooperation;
• Try and learn the tools that are useful to build, maintain and evaluate international partnerships;
• Explore and experience gamification by understanding this concept and its potential for youth work;
• Get informed about Erasmus+ opportunities and exchanges ideas for future partnerships.
Costs:
This project is financed by the Erasmus+ Programme. Being selected for this course, all costs (accommodation, travel, visa, etc.) relevant to participation in the course will be covered by the NAs involved in this project - except a participation fee which varies from call to call and country to country. Please contact your NA to learn more about the financial details, and how to arrange the booking of your travel tickets and the reimbursement of your travel expenses. (Info for sending NAs: This TCA activity is financed by TCA 2015)
Working language: English.

SCADENZA: 30th of September 2015.


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